![]() ![]() In conclusion (lol) use this move as a suprise opener, if you have some practice setting up your leg to catch you if you fall. A great thing about this move is the fact that if your opponent stresses the joints below the belt by raising a leg or swinging the hips around, the opening kick may just take that leg clean off! I have yet to have my own leg severed by this move. aikidobigdojo.tbm ABD for short the most compatitive mod, everyones go to for clan wars and duels. boxshumushuv3.tbm alot of players like this mod its in a box. Make sure to contract that knee if you think you have enough leverage to kick that torso clean in half. Toribash is a turn-based fighting game which allows you to create your own fighting moves, but also gives a chance to dance, perform amazing feats and dismember your opponent There are hunderds of videos with players performing amazing moves that they created themselves. there isnt an official mods list but im gonna list the mods used in the most compatitive event in toribash clan league and in its last iteration in 2021. A square kick to the chest, and not easily blocked. Optional: Contract the knee thats being flung upwards. With decent use balance and leverage, this baby can plant the butt of your opponent squarely on the mat.īend Chest AND Lumbar either Left OR RightĮxtend the Pec on the same side (left or right) Has practical use against less experienced players who don't include the lumbar bend. Pretty snappy, alternativley you may wish to extend the right knee to prevent yourself from falling backwards if the opponent adds pressure.Works on any old server, but especially well on Judo servers. Granted this may not always work, though you may instead rip the opponents arm off as opposed to their head, but if they hold all to begin with its a insta decap. If your opponent holds all on the firt turn then by the start of the second they will be directly beneath you with very few options for recovery. Cont right elbow+wrist and open the right hand for a grab.Ī very effective method of DQ, alternativley you can reverse the list in order to spin the opponent right as opposed to left, mix it up. This move is designed to DQ the opponent within 1-2 turns and can be rather difficult to counter if not experienced in recovery. Note this will give you some hangtime, which isnt always desirable, but if the kicks land it wont make a difference. ![]() Something of a spring loaded kick which seems to be followed by a right backhand if left 2 more turns as is. ![]() This move can easily counter the ccp (contract pecs punch) and rip off the enemy's arms. This kicks the living ♥♥♥♥♥ out of the enemy and sends them waaaay back, in many cases they simply split in half.Ī rather devestating move if it connects. contract both pecs hold elbows (shoulders optional) extend abs set hands to grab. (Optional) extend left hip, but may also require you to cont right glute to prevent you from turnin 180 degrees. It was originally thought up as a counter to the runners and tripoders of early wushu. Its seen especially in wushu/lenshu mods, where you might need to catch up to an opponent with higher score. *Devils kick* Mainly WUSHU but very flexible.Įveryone has seen of felt this opener at some stage, its very hard to avoid and is a great way to destry opponents whom like to take no moves on the first turn (high chance of dissmembering the opponent). Toribash Moves Comebacks Edit video File:Placeholder Comebacks is simply a way to travel far distances in Toribash. You can see the potential for a right kick followup if you simply reverse the body rotation, try it out if the option is there to land it. For twinsword the initial move will always stab the opponent, but if they dont move in the first turn it will only ♥♥♥♥♥ them, second turn will cut them in half.īegins with a fake dive and turns into a hard left kick to the face in most cases. If pulled off correctly youll be ahead in points and the game will run out of time before the opponent finally lands. Typically the uppercut is followed by the kick, extended or relaxed, which throws the player even higher beyond the initial lift. Relax right knee (or extend if the opponent is slightly out of reach) (For Twin Swords - Contract right wrist)Ĭontact with a high kick at this point will throw the enemy up, if you are in good position you can end another turn as is which will continue to lift the other player, alternatively: *Uppercut/spinkick extended opener* Excellent for ejecting players who open with medium/high kicks/dives. Note: Nothing is certain, there is a counter for everything so dont expect to win or loose, just show some style and have fun. Heres a list of some moves ive created and some community shared (tweakable) ![]()
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